Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 336x 336x 336x 336x 336x 336x 336x 38x 38x 2x 2x 2x 2x 2x 1x 1x 2x 2x 2x 38x 333x 333x 333x 333x 333x 333x 333x 333x 333x 336x 102x 102x 102x 102x 102x 102x 333x 335x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 333x 333x 333x | /** @import { BlockStatement, Expression } from 'estree' */ /** @import { AST } from '#compiler' */ /** @import { ComponentContext } from '../types' */ import * as b from '../../../../utils/builders.js'; /** * @param {AST.IfBlock} node * @param {ComponentContext} context */ export function IfBlock(node, context) { const { state } = context; const consequent = /** @type {BlockStatement} */ (context.visit(node.consequent)); // compile to if rather than $.if for non-reactive if statements // NOTE: this only handles expressions that are simple identifiers and doesn't handle elseif yet if (state.analysis.runes && node.test.type === 'Identifier' && !node.elseif) { const binding = state.scope.owner(node.test.name)?.declarations.get(node.test.name); if (binding?.kind === 'normal') { consequent.body.unshift(b.var(b.id('$$anchor'), state.node)); const alternate = node.alternate ? /** @type {BlockStatement} */ (context.visit(node.alternate)) : undefined; if (alternate) { alternate.body.unshift(b.var(b.id('$$anchor'), state.node)); } state.init.push(b.if(node.test, consequent, alternate)); return; } } state.template.push_quasi('<!>'); const args = [ state.node, b.thunk(/** @type {Expression} */ (context.visit(node.test))), b.arrow([b.id('$$anchor')], consequent) ]; if (node.alternate || node.elseif) { args.push( node.alternate ? b.arrow([b.id('$$anchor')], /** @type {BlockStatement} */ (context.visit(node.alternate))) : b.literal(null) ); } if (node.elseif) { // We treat this... // // {#if x} // ... // {:else} // {#if y} // <div transition:foo>...</div> // {/if} // {/if} // // ...slightly differently to this... // // {#if x} // ... // {:else if y} // <div transition:foo>...</div> // {/if} // // ...even though they're logically equivalent. In the first case, the // transition will only play when `y` changes, but in the second it // should play when `x` or `y` change — both are considered 'local' args.push(b.literal(true)); } state.init.push(b.stmt(b.call('$.if', ...args))); } |